Hasan Bajramovic
Hasan Bajramovic
Character Artist Blur Studio | Freelance CG Artist
Offsite, Sarajevo, Bosnia and Herzegovina

Summary

I'm a 3D Character artist specializing in character modeling/texturing and material development for game cinematics and film. I'm always interested in working on new projects. If you like what you see please don't hesitate to contact me using the email address shown below.

Thanks

Skills

Character ModelingDigital SculptingShadingTexturingReTopologyCharacter Design3D Modeling

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Mari
Mari
Substance Painter
Substance Painter
V-Ray
V-Ray
3D-Coat
3D-Coat
Photoshop
Photoshop
After Effects
After Effects
Illustrator
Illustrator
Unfold 3D
Unfold 3D
Quixel Suite
Quixel Suite
Cinema 4D
Cinema 4D
xNormal
xNormal
Ornatrix
Ornatrix

Productions

  • Mafia iii cover art
    • Commercial / Advertisement
      Mafia III
    • Year
      2015
    • Role
      3D Character Artist - was in charge of modeling,texturing and shading of 2 main characters.
    • Company
      BLUR
  • Call of duty advanced warfare
    • Video Game
      Call of Duty: Advanced Warfare
    • Year
      2014
    • Role
      Character modelling and texturing
    • Company
      Digic Pictures
  • Far cry 4
    • Video Game
      Far Cry 4
    • Year
      2014
    • Role
      Tv spot Pagan Min character modelling and texturing and shading
    • Company
      BLUR
  • Skylanders trap team
    • Video Game
      Skylanders Trap Team
    • Year
      2014
    • Role
      TV Spot character modelling texturing and shading
    • Company
      BLUR

Experience

  • Offsite character artist at Blur Studio
    January 2014 - Present

    FarCry4 : Character modeling texturing and material development for PaganMin character

    Skylanders : Character modelling texturing and material development.

    Dishonored 2 : Character modeling texturing and material development

    Mafia 3: Character modeling texturing and material development

    HALO WARS 2: Character modeling, texturing and material development

    ATLAS Reactor: Character modeling, texturing and material development

  • Independent contractor at Digic
    January 2014 - Present

    Call of Duty: Advanced Warefare - Medic and Crew character modelling and texturing for in game cinematics.

  • Independent contractor at Axis
    January 2016 - January 2016 ()

    League of Legends Dead Eye Trailer: Character modelling and texturing